1 Racer Icon 2 Racer Name
What makes each racer unique. Their icon (which you can find on matching play cards), Name and Title (some some of which are featured on cards as well)
3 Action Points
How much the racer can move. When the Action Points in the accompanying Action Stack are equal to or greater than a racers Action Points, the round is over.
4 Ability Cost 5 Ability Name 6 Ability Effect
Each racer has a unique ability, that can be used by a player instead of playing a scheme during their turn. The player pays the Ability Cost and follows the instructions in the Ability Effect.