

Renard : The Nice ‘Mad’ Scientist
The nicest mad scientist you will ever meet, truly out to help the world with his knowledge and inventions. Things always seem to go sidways, and he’s left looking like the bad guy.
Renard is a wildcard, with a collection of abilities that can really shift momentum if you can plan ahead. Alchemy can really help when you have nothing worth playing in the situation, or want to dispose of cards that could have adverse effect for you. Awkward Encounters is all about planning, and can be used as a roll buffer, or as a foil to opponents collecting cases for a couple of turns

Alchemy
Once during this turn you may shuffle your hand into the deck and draw that many new cards.

Awkward Encounters
Racers cannot share spaces, if they would move to next available space.
Initial Entry
I personally think we hit it out of the park on this one. The abilities are useful to both beginners and experts, useful at any stage in the game, and it feels aaaaamazing, denying an opponent a case only to collect it the very next turn thanks to ‘awkward encounters’.


Alchemy
Once during this turn you may shuffle your hand into the deck and draw that many new cards.

Awkward Encounters
Racers cannot share spaces, if they would move to next available space.